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Fencer Intel
medium 5.0

CVE-2022-3216 json

Nintendo Game Boy Color Mobile Adapter GB Tetsuji memory corruption

published 4y ago modified 4mo ago also EUVD-2022-42630

cvss
5.0
version 3.1, CNA
cisa kev
Not listed
not in CISA's catalog
epss
0.7%
EPSS 0.7% chance of exploitation in 30 days, percentile 51%
public exploits
0
none known

Summary

A vulnerability has been found in Nintendo Game Boy Color and classified as problematic. This vulnerability affects unknown code of the component Mobile Adapter GB. The manipulation leads to memory corruption. The attack can be initiated remotely. The exploit has been disclosed to the public and may be used. VDB-208606 is the identifier assigned to this vulnerability.

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CISA SSVC

Exploitation
Proof of concept is public
Automatable
no
Technical impact
partial
Assessed
last yr.

Exploit prediction

0.66% chance of exploitation in the next 30 days, higher than 51% of all scored CVEs (FIRST EPSS, 2026-11-09).

Exploits and checks

  • xcellerator.github.io https://xcellerator.github.io/posts/tetsuji/ referenced PoC, tagged "exploit" by a source, unverified
  • vuldb.com https://vuldb.com/?id.208606 referenced PoC, tagged "exploit" by a source, unverified

CVSS scores

assigned by version score vector
CNA 3.1 5.0 CVSS:3.1/AV:N/AC:H/PR:N/UI:R/S:U/C:L/I:L/A:L
NVD 3.1 8.8 CVSS:3.1/AV:N/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H

Affected products

  • Nintendo Game Boy Color

Classification

Weakness
  • CWE-119 Improper Restriction of Operations within the Bounds of a Memory Buffer
  • CWE-674 Uncontrolled Recursion

References

Sources

Fencer Intel keeps one entry per vulnerability: the CVE id wins, then GHSA, and records that alias each other are merged, except that two CVEs always keep separate entries. The same data is available as JSON.